In-person + Virtual
16 -20 May
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Wednesday, May 18 • 17:25 - 18:00
Production-scale Containerized Game Platform Practice in Bytedance - Chenyu Jiang, ByteDance, Inc & Viktor Farcic, Upbound

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Classical games servers are running on physical machines or virtual machines to provide services to players. However, packaging game servers as in containers is quickly gaining traction across the tech landscape because of container's isolated runtime paradigm, cost efficiency and elasticity. In Bytedance, games is one of the major vertical domains and we need a mature games-centric platform to serve games from both in-house games studios and agents of game manufacturers globally. In this talk, a Bytedance's practice will be shared in establishing a Kubernetes based Game platform. It leverages multiple CNCF open source frameworks: Crossplane, KubeVela, Agones to address challenges and requirements for games to go cloud-native, such as game servers and dependency resource deployment in multi-cloud/multi-region, game servers orchestration and stateful games service autoscaling.

avatar for Viktor Farcic

Viktor Farcic

Developer Advocate, Upbound
Viktor is helping the CNCF Crossplane project’s community grow as a Developer Advocate at Upbound, where he educates and connects with the community to help them adopt and deploy a universal control plane. He also runs the popular DevOps Toolkit channel on YouTube where he teaches... Read More →
avatar for Chenyu Jiang

Chenyu Jiang

Software Engineer, ByteDance,Inc
Chenyu is a Software Engineer at the Bytedance Infrastructure team focusing on game dedicated infrastructure with cloud-native technologies.

Wednesday May 18, 2022 17:25 - 18:00 CEST
Viewable In Platform Feria Valencia